Richard wrote:
I'm not sure where I stand on the loss of CRT's. On one hand, they're essential for repairing games to their original state, on the other hand I actually prefer crisp defined pixels. I wonder if LCD's were available in 1980, would manufacturers have used them for their lo-res blocky pixel games?
They did, but only for handheld games. I had one around that time. The LCD response time was a little sluggish for games, but the light weight and low power consumption were the only way a portable game system could really be done.
I was speaking of if today's color LCD quality was available back then. Would Atari have used them in cabinets over CRT's?
In any case, a group of Georgia Tech students have come up with some of the best CRT emulation I've seen. Can't wait to give it a try.
http://www.digitallounge.gatech.edu/gaming/index.html?id=2824
Not really being a junkie of these games, is it something that was obviously 'wrong' to you when you play them on an emulator?
I prefer pixelated and sharp over blurry and noisy. However, there is some valid argument in that due to hardware constraints, programmers took advantage of the CRT defects when they were writing software back then.