Richard wrote:
I'm not sure where I stand on the loss of CRT's.  On one hand, they're
essential for repairing games to their original state, on the other hand I
actually prefer crisp defined pixels.  I wonder if LCD's were available in
1980, would manufacturers have used them for their lo-res blocky pixel games?
    

They did, but only for handheld games.  I had one around that time.
The LCD response time was a little sluggish for games, but the light
weight and low power consumption were the only way a portable game
system could really be done.
  
I was speaking of if today's color LCD quality was available back then.  Would Atari have used them in cabinets over CRT's?

In any case, a group of Georgia Tech students have come up with some of the
best CRT emulation I've seen.  Can't wait to give it a try.

http://www.digitallounge.gatech.edu/gaming/index.html?id=2824
    

Not really being a junkie of these games, is it something that was
obviously 'wrong' to you when you play them on an emulator?
  

I prefer pixelated and sharp over blurry and noisy.  However, there is some valid argument in that due to hardware constraints, programmers took advantage of the CRT defects when they were writing software back then.