In article <43E9122D.19735.10D17D6@twegner.swbell.net>, "Tim Wegner" <twegner@swbell.net> writes:
Jonathan wrote:
I don't see any evidence of an overlay scheme, but I could just not > know where to look. My brief reading on the subject seems to indicate that with the medium model, Windows takes care of the overlay functions.
As always, I opine confidently on things I know nothing about <g!> But knowing how carefully we had to tune the overlays to get fractint to work, I have trouble believing that a Windows automatic overlay feature could do as well. So even if there's no explicit overlay scheme, that still might be the cause of your problem. Or not. <g!>
AFAIK VC does not do "automatic overlays" -- if you think about it, it can't possibly know what you're going to need in the overlay. I thought that it worked all this out from the linker commands, not attempting to do it automatically. It may have a way of dumping out information that lets you easily decide how much code you can fit into an overlay though, by dumping out the size of the routines after compiling the .obj files. -- "The Direct3D Graphics Pipeline"-- code samples, sample chapter, FAQ: <http://www.xmission.com/~legalize/book/> Pilgrimage: Utah's annual demoparty <http://pilgrimage.scene.org>