In article <001901c47073$060f4330$1c02a8c0@edyounghome>, "Edwin Young" <edwin@bathysphere.org> writes:
Forgive my ignorance, but is your xfractint branch the same thing as fractint compiled with -DXFRACT, or something else? If the latter, what and where is it?
My branch is different than just the plain -DXFRACT code. I added a device driver abstraction that I got mostly working but haven't had time to finish, unfortunately. I think I also contributed some .dsw/.dsp files that made the current xfractint code compile with VC++. It wasn't that hard, IIRC.
As a larger question, what other Fractint branches, offshoots and bifurcations exist?
I haven't been actively involved in the source for some time now (more than a year or two), but I believe they setup a fractint CVS source tree somewhere. My device driver abstraction is on the "allegro port", but I don't know where that is in CVS, or if it is in CVS at all. Someone else would be better able to tell you these things... -- "The Direct3D Graphics Pipeline"-- code samples, sample chapter, FAQ: <http://www.xmission.com/~legalize/book/> Pilgrimage: Utah's annual demoparty <http://pilgrimage.scene.org>