In article <Pine.LNX.4.44.0211050410260.9254-100000@inconnu.isu.edu>, Cute Skunk <skunky@inconnu.isu.edu> writes:
Hi, I've been using Fractint since version 16 or 17 I think. And just last night I finnaly got around to coding some stuff in it. So far I've written a new graphics driver for the Linux console framebuffer (It's alot faster than X) But going through the code I've been thinking of 'tidying up' a bit of the UI code.. basically putting all of the graphics routines and keyboard/mouse input behind one general API, that the main program would call. This will make porting fracting much much easier. The menus can be abstracted too as well. [...]
This sounds very much like what I did to xfractint a while back. Did that code ever get incorporated into the base, or is it orphaned on a branch? -- Ask me about my upcoming book on Direct3D from Addison-Wesley! Direct3D Book <http://www.xmission.com/~legalize/book/> izfree: Open source tools for Windows Installer <http://izfree.sourceforge.net>