In article <Pine.LNX.4.44.0211062256450.9254-100000@inconnu.isu.edu>, Cute Skunk <skunky@inconnu.isu.edu> writes:
I'm considering going through and labeling all of the random constants in the code like this [...]
This is good.
I'm also thinking of taking all of the global variables that are all over the place and sticking them into neat little structs, and probabily making them not even be global anymore. [...]
This is also a good idea. I think the profusion of globals came from some funky interaction between the memory model, overlays and DOS. However, I am not sure. -- Ask me about my upcoming book on Direct3D from Addison-Wesley! Direct3D Book <http://www.xmission.com/~legalize/book/> izfree: Open source tools for Windows Installer <http://izfree.sourceforge.net>