12 Apr
2008
12 Apr
'08
8:53 p.m.
In article <1208053228.6210.16.camel@jonathan-desktop>, Jonathan Osuch <osuchj@avalon.net> writes:
When Shift is negative, it divides by 1 left-shifted by a negative number of bits. Shouldn't this be 1 << -Shift instead?
You are correct. I didn't find any place where this routine is called.
Its invoked by the macro fShift, which is in turn used in macro fSqrt14, both defined in fmath.h. fSqrt14 is used in common\calcfrac.c and common\mpmath_c.c. -- "The Direct3D Graphics Pipeline" -- DirectX 9 draft available for download <http://www.xmission.com/~legalize/book/download/index.html> Legalize Adulthood! <http://blogs.xmission.com/legalize/>