In article <20090502150605.GA16760@xmission.com>, Pete Ashdown <pashdown@xmission.com> writes:
I'm not sure where I stand on the loss of CRT's. On one hand, they're essential for repairing games to their original state, on the other hand I actually prefer crisp defined pixels. I wonder if LCD's were available in 1980, would manufacturers have used them for their lo-res blocky pixel games?
They did, but only for handheld games. I had one around that time. The LCD response time was a little sluggish for games, but the light weight and low power consumption were the only way a portable game system could really be done.
In any case, a group of Georgia Tech students have come up with some of the best CRT emulation I've seen. Can't wait to give it a try.
http://www.digitallounge.gatech.edu/gaming/index.html?id=2824
Not really being a junkie of these games, is it something that was obviously 'wrong' to you when you play them on an emulator? -- "The Direct3D Graphics Pipeline" -- DirectX 9 draft available for download <http://www.xmission.com/~legalize/book/download/index.html> Legalize Adulthood! <http://blogs.xmission.com/legalize/>