On Mon, 18 Oct 1999, Ed wrote:
Not necessarily... if the packets are always larger then Quake would lag and time out. Have the client manually set their MTU down to 576 and see what the result is. I may be wrong but I have seen stranger things cause problems on games such as Quake.
Tell the quake (I'm assuming actually quake2 here) player to type 'netgraph 1' at his console when he's on his favorite gameserver and compare it between the two chassis. Specifically, compare the sizes of the green bars (latency), and the number of red bars (dropped packets). - To unsubscribe to usr-tc, send an email to "majordomo@xmission.com" with "unsubscribe usr-tc" in the body of the message. For information on digests or retrieving files and old messages send "help" to the same address. Do not use quotes in your message.