There were also "X-specs" which alternated left and right between black and transparent in sync with the monitor display so that a suitable program could provide stero-vision on the screen. The difference with Occulus Rift and the similar goggles Sony is developing is that the scene changes appropriately as you move your head, so you can literally "look around". The goggles incorporate two displays (one for each eye). The ones I tried were only 720x360 so pixelation was noticeable, but I think the commercial ones are going to twice that resolution. Brent Meeker On 5/1/2014 1:34 PM, Henry Baker wrote:
I haven't tried them myself, but I've seen references to 3D "viewer" programs that run on Windows that will display objects that can be viewed with those cheap 1950's red/green cardboard 3D "glasses".
These take advantage of the graphics hardware, so you can rotate & move the objects to be able to view all the different sides.
I found out about these when I was looking into 3D printing & ".stl" format files, so you might be able to Google STL viewer programs.
Obviously, you can't use these for full color, but they are a lot less than $300!
At 01:24 PM 5/1/2014, meekerdb wrote:
On 5/1/2014 6:42 AM, Guy Haworth wrote:
Here at the University of Reading, we have an 'immersion room' giving the full 3D-experience in which one can 'walk around' 3D-models. You can buy 3D googles (e.g. Occulus Rift) that allow you to view 3d objects from all directions ($300). So far your movement is via video game controllers, so you don't have the exact experience of "walking" around, but that could be added pretty easily. I've tried an early prototype (my son creates 3D games) that used lower resolution, but it's pretty impressive.
Brent Meeker
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