Club_Lambda { ;Formula. Should not display on parameter screen ;and it does, so I am not leading it with frm: ;which would make it hard for you to use it: ;"fractint formulafile=roarbit.par" ;Anybody want to write neg function, so that ;I can replace -conj(z) with fn3(fn4((z))? z=fn1(pixel), c=fn2(pixel): z = z*z -conj(z) +c |z| <= real(P1) } Krabopl { ; Press o if you want it faster. ; It is interesting that many of the points ; hav orbits in common. showorbit=yes ; does not work in F4W. reset=2004 type=formula formulafile=roarbit.par formulaname=club_lambda function=asin/cos passes=t center-mag=-0.413383/0/0.3499265/1.917 params=4/0 float=y maxiter=1024 inside=255 invert=0.0328639999999999/0.89/0 symmetry=none periodicity=0 showorbit=yes colors=00000e0e00eee00e0eeL0eeeLLLLLzLzLLzzzLLzLzz\ zLzzz000555<3>HHHKKKOOO<3>ccchhhmmmssszzz00z<3>z0z\ <3>z00<3>zz0<3>0z0<3>0zz<2>0GzVVz<3>zVz<3>zVV<3>zz\ V<3>VzV<3>Vzz<2>Vbzhhz<3>zhz<3>zhh<3>zzh<3>hzh<3>h\ zz<2>hlz00S<3>S0S<3>S00<3>SS0<3>0S0<3>0SS<2>07SEES\ <3>SES<3>SEE<3>SSE<3>ESE<3>ESS<2>EHSKKS<2>QKSSKSSK\ QSKOSKMSKK<2>SQKSSKQSKOSKMSKKSK<2>KSQKSSKQSKOSKMS0\ 0G<3>G0G<3>G00<3>GG0<3>0G0<3>0GG<2>04G88G<2>E8GG8G\ G8EG8CG8AG88<2>GE8GG8EG8CG8AG88G8<2>8GE8GG8EG8CG8A\ GBBG<2>FBGGBGGBFGBDGBCGBB<2>GFBGGBFGBDGBCGBBGB<2>B\ GFBGGBFGBDGBCG000<6>000 } Out_Of_Orbit { ; Animation. Border tracing treats periodicity, too. ; This will crash Fractint For Windows. ; Fractint Version 2004 Patchlevel 4 reset=2004 type=mandel passes=b center-mag=-0.765332/0/0.7772216/1.4732/90/3.88578\ 058618804789e-016 params=0/0 float=y maxiter=255 fillcolor=1 periodicity=-11 showorbit=yes colors=000<4>00000000zzz0000<4>000z000zzz0zzz00zzz\ 0zyy00yyy0yxx00xxx0xww00www0www00www0wvv00vvv0vuu0\ 0uuu0utt00ttt0tss00sss0sss00sss0srr00rrr0rqq00qqq0\ qpp00ppp0poo00ooo0ooo00ooo0onn00nnn0nmm00mmm0mll00\ lll0lll00kkk0kkk00kkk0kjj00jjj0jii00iii0ihh00hhh0h\ hh00hhg0ggg00ggg0gff00fff0fee00eee0edd00ddd0ddd00d\ dc0ccc00ccc0cbb00bbb0baa00aaa0aaa00```0```00``_0__\ _00___0_ZZ00ZZZ0ZYY00YYY0YYY00XXX0XXX00XXX0XWW00WW\ W0WVV00VVV0VUU00UUU0UUU00TTT0TTT00TTT0TSS00SSS0SRR\ 00RRR0RQQ00QQQ0QQQ00QQP0PPP00PPP0POO00OOO0ONN00NNN\ 0NNN00MMM0MMM00MML0LLL00LLL0LKK00KKK0KJJ00JJJ0JJJ0\ 0III0III00IIH0HHH00HHH0HGG00GGG0GFF00FFF0FFF00EEE0\ EEE00EED0DDD00DDD0DCC00CCC0CCC00BBB0BBB00BBA0AAA00\ AA909990099909880088808880077707770077606660066606\ 55005550544004440444003330333003320222002220211001\ 1101000 } Default { ; Anybody want to write a neg function? ; colors=@orbit.map reset=2004 type=formula formulafile=roarbit.par formulaname=club_lambda function=zero/ident passes=t center-mag=-0.274835/0/0.7025121/1.214/90/3.885780\ 58618804789e-016 params=3/0 float=y maxiter=255 fillcolor=1 periodicity=-1 showorbit=yes colors=000<4>00000000zzz0000<4>000z000zzz0zzz00zzz\ 0zyy00yyy0yxx00xxx0xww00www0www00www0wvv00vvv0vuu0\ 0uuu0utt00ttt0tss00sss0sss00sss0srr00rrr0rqq00qqq0\ qpp00ppp0poo00ooo0ooo00ooo0onn00nnn0nmm00mmm0mll00\ lll0lll00kkk0kkk00kkk0kjj00jjj0jii00iii0ihh00hhh0h\ hh00hhg0ggg00ggg0gff00fff0fee00eee0edd00ddd0ddd00d\ dc0ccc00ccc0cbb00bbb0baa00aaa0aaa00```0```00``_0__\ _00___0_ZZ00ZZZ0ZYY00YYY0YYY00XXX0XXX00XXX0XWW00WW\ W0WVV00VVV0VUU00UUU0UUU00TTT0TTT00TTT0TSS00SSS0SRR\ 00RRR0RQQ00QQQ0QQQ00QQP0PPP00PPP0POO00OOO0ONN00NNN\ 0NNN00MMM0MMM00MML0LLL00LLL0LKK00KKK0KJJ00JJJ0JJJ0\ 0III0III00IIH0HHH00HHH0HGG00GGG0GFF00FFF0FFF00EEE0\ EEE00EED0DDD00DDD0DCC00CCC0CCC00BBB0BBB00BBA0AAA00\ AA909990099909880088808880077707770077606660066606\ 55005550544004440444003330333003320222002220211001\ 1101000 } Birdie_In_Clouds { ; Fine textures like this are the worst kind of ; thing to anti-alias, because some of those pixels ; should not be there at all in smaller sizez. reset=2004 type=formula formulafile=roarbit.par formulaname=club_lambda function=asinh/cos passes=t center-mag=0.399734/0/2.794855/0.6074 params=4/0 float=y maxiter=1024 inside=0 invert=0.0424031880653419/0.915407712354034/0 symmetry=xaxis periodicity=0 colors=@diag.map }
In article <6912FF77C51F486C8ECFCED116466DDD@terabyte.com>, "Jay Litwyn" <brewhaha@freenet.edmonton.ab.ca> writes:
Club_Lambda { ;Formula. Should not display on parameter screen ;and it does, so I am not leading it with frm: ;which would make it hard for you to use it: ;"fractint formulafile=roarbit.par" ;Anybody want to write neg function, so that ;I can replace -conj(z) with fn3(fn4((z))? z=fn1(pixel), c=fn2(pixel):
z = z*z -conj(z) +c
|z| <= real(P1) }
BTW, you can include formuals directly in a par file by prefixing the formula definition with "frm:". This lets you share the formula and parfile together. -- "The Direct3D Graphics Pipeline" -- DirectX 9 draft available for download <http://legalizeadulthood.wordpress.com/the-direct3d-graphics-pipeline/> Legalize Adulthood! <http://legalizeadulthood.wordpress.com>
Richard wrote:
In article <6912FF77C51F486C8ECFCED116466DDD@terabyte.com>, "Jay Litwyn" <brewhaha@freenet.edmonton.ab.ca> writes:
Club_Lambda { ;Formula. Should not display on parameter screen ;and it does, so I am not leading it with frm: ;which would make it hard for you to use it: ;"fractint formulafile=roarbit.par" ;Anybody want to write neg function, so that ;I can replace -conj(z) with fn3(fn4((z))? z=fn1(pixel), c=fn2(pixel):
z = z*z -conj(z) +c
z| <= real(P1) }
BTW, you can include formuals directly in a par file by prefixing the formula definition with "frm:". This lets you share the formula and parfile together.
I shared the formula and parfile together. I did not use the frm: prefix, because that means if you run "fractint formulafile=roarbit.par", then you will not be able to see the formula. The way I do it, you will be able to see the formula. If fractint *did not* display formulas prefixed with frm: in the parameter @-screen, and it *did* display formulas in the t/formula/F6/roarbit.par screen, then I would use "frm:". In that case, if fractint wrote the frm: prefix into the formula of a parameter file for me, then I would not even take it out, because people seem to be interested in using F4W.
I love what you are doing, Richard. The main reason I don't use Winfract is because it haz a typical windows interface, and when I use it I hav to teach my fingers that what they are about to do won't work. Meanwhile, F4W is misssing only a few gadgets and gizmos. Keep it up, and remember that English descriptions, like that one for DirectX you are working on, are around. Even when they're not, there is probably a developer around willing to express code in English -- like deleted comments, a year after a feature first appeared.
participants (2)
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Jay Litwyn -
Richard