Re: Russ Walsmith PAR
16 Nov
2005
16 Nov
'05
11:04 p.m.
""You might find this par interesting. Take real(p1) and/or 1mag(p1) through 360 to rotate the object, and real(p3) from 1 to 0 to morph it."" I won't bother with the rotation since you (or someone recently) already did it. However, the morph looks cool and it is currently rendering; may take a while cause these images take long to render. I'll post it when done. !!@#^&*()!# Every time I think I'm done with these things and start to get back to coding and gaming someone shows me a new freakin' fractal I gotta animate! :( JoTz
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JackOfTradeZ