Folks, I've been working on emulating the PC speaker with the SDL version and noticed that even though the documentation and prompts state that the orbit delay time is in milli-seconds, it is actually in tenths of a milli-second. Changing this will obviously throw off the timing of previously generated PAR files. I would prefer to not change the behaviour. Will need to change the docs. Any thoughts on this? Jonathan
I have never used your SDL version because it didn't have sound implemented, so my reply may not be relevant. With DOS fractint I never really understood the orbit delay and how it related to the timing, other than to adjust until I was satisfied. It would be a huge bother if the DOS functionality was changed, so I'd say for SDL version just change the docs. Am I correct in my thinking that the SDL version will still not be able to use the sound card other than for emulating the PC speaker? Or do you intend to mirror the DOS fractint implementation? I now use DOSBox-X version 0.83.7 for all my fractal sound projects. It emulates the DOS fractInt sound function very, very well. When I looked just now for the version in the Help->About DOSBox-X, I noticed for the first time that directly after the version, in parenthesis is "(SDL1, 64-bit). Is there a link between that and your SDL version? Bill Jemison On Sun, Apr 10, 2022 at 6:57 AM Jonathan Osuch <osuchj@mediacombb.net> wrote:
Folks,
I've been working on emulating the PC speaker with the SDL version and noticed that even though the documentation and prompts state that the orbit delay time is in milli-seconds, it is actually in tenths of a milli-second.
Changing this will obviously throw off the timing of previously generated PAR files. I would prefer to not change the behaviour. Will need to change the docs.
Any thoughts on this?
Jonathan
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Sound advice :) alex dukay
On Apr 10, 2022, at 2:20 PM, Bill Jemison <bill.jemison@gmail.com> wrote:
I have never used your SDL version because it didn't have sound implemented, so my reply may not be relevant. With DOS fractint I never really understood the orbit delay and how it related to the timing, other than to adjust until I was satisfied. It would be a huge bother if the DOS functionality was changed, so I'd say for SDL version just change the docs. Am I correct in my thinking that the SDL version will still not be able to use the sound card other than for emulating the PC speaker? Or do you intend to mirror the DOS fractint implementation?
I now use DOSBox-X version 0.83.7 for all my fractal sound projects. It emulates the DOS fractInt sound function very, very well. When I looked just now for the version in the Help->About DOSBox-X, I noticed for the first time that directly after the version, in parenthesis is "(SDL1, 64-bit). Is there a link between that and your SDL version?
Bill Jemison
On Sun, Apr 10, 2022 at 6:57 AM Jonathan Osuch <osuchj@mediacombb.net> wrote:
Folks,
I've been working on emulating the PC speaker with the SDL version and noticed that even though the documentation and prompts state that the orbit delay time is in milli-seconds, it is actually in tenths of a milli-second.
Changing this will obviously throw off the timing of previously generated PAR files. I would prefer to not change the behaviour. Will need to change the docs.
Any thoughts on this?
Jonathan
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Jonathan, Although I was sort of responsible for the ORBITSAVE=sound feature, I haven't used it for years - since I was using it to be transformed into midi files in the late 90's or early 2000's. Anyway, I was checking today to see if it (fractint v 20.04.14) operated as expected, using DOSBox. It seems to work fine - once I was able to locate where the txt file was saved. However, I can't remember how to turn off the ORBITSAVE=sound from the command line - even restarting via <ins> doesn't clear it from writing the txt file. I shut down DOSBox and restarted it and fractint, then generated the default mandelbrot. No sound parameters were invoked at all, but still the SOUNDxxx.txt file was produced...empty, but still being made. Can you refresh my memory as to how to turn this off? Do we need a command line such as ORBITSAVE=off? I'm really not keen on generating a new .txt file every time I use fractint<g>. Bill Jemison
Bill,
Can you refresh my memory as to how to turn this off? Do we need a command line such as ORBITSAVE=off? I'm really not keen on generating a new .txt file every time I use fractint<g>.
I updated DOS Fractint. The file is: fractint-20.04p17.zip at https://www.fractint.net/ftp/current/dos/ To refresh, the command is orbitsave=yes/no/sound. Compiling under DOSBox was already setup. It appears that the move command was not implemented in DOSBox. That's a minor complication for running the batch file that does the compilation. Jonathan
I updated DOS Fractint. Thank you, Jonathan.
- Hal Lane ######################## # hallane@earthlink.net ######################## -----Original Message----- From: Jonathan Osuch <osuchj@mediacombb.net> Sent: Thursday, April 14, 2022 3:10 PM To: Fractint and General Fractals Discussion <fractint@mailman.xmission.com> Subject: [Fractint] Re: Help! text file avalanche! Bill,
Can you refresh my memory as to how to turn this off? Do we need a command line such as ORBITSAVE=off? I'm really not keen on generating a new .txt file every time I use fractint<g>.
I updated DOS Fractint. The file is: fractint-20.04p17.zip at https://www.fractint.net/ftp/current/dos/ To refresh, the command is orbitsave=yes/no/sound. Compiling under DOSBox was already setup. It appears that the move command was not implemented in DOSBox. That's a minor complication for running the batch file that does the compilation. Jonathan _______________________________________________ Fractint mailing list -- fractint@mailman.xmission.com To unsubscribe send an email to fractint-leave@mailman.xmission.com
Wow! I wasn't expecting that - thank you so much for taking the time from your SDL work to implement what is basically a one-person request. Now that I am back at my computer, I had a chance to give it a spin, and it seems to do exactly what was needed - very easy and effective. Thanks again, Jonathan! Bill Jemison On Thu, Apr 14, 2022 at 1:10 PM Jonathan Osuch <osuchj@mediacombb.net> wrote:
Bill,
Can you refresh my memory as to how to turn this off? Do we need a command line such as ORBITSAVE=off? I'm really not keen on generating a new .txt file every time I use fractint<g>.
I updated DOS Fractint. The file is: fractint-20.04p17.zip
at https://www.fractint.net/ftp/current/dos/
To refresh, the command is orbitsave=yes/no/sound.
Compiling under DOSBox was already setup. It appears that the move command was not implemented in DOSBox. That's a minor complication for running the batch file that does the compilation.
Jonathan
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Bill,
I have never used your SDL version because it didn't have sound implemented, so my reply may not be relevant. With DOS fractint I never really understood the orbit delay and how it related to the timing, other than to adjust until I was satisfied. It would be a huge bother if the DOS functionality was changed, so I'd say for SDL version just change the docs. Am I correct in my thinking that the SDL version will still not be able to use the sound card other than for emulating the PC speaker? Or do you intend to mirror the DOS fractint implementation?
Considering how long it has taken me to emulate the PC speaker (over a year), I am not inclined to try emulating the more advanced features of a real sound card. There are certainly some features that could be fairly simple to implement.
I now use DOSBox-X version 0.83.7 for all my fractal sound projects. It emulates the DOS fractInt sound function very, very well. When I looked just now for the version in the Help->About DOSBox-X, I noticed for the first time that directly after the version, in parenthesis is "(SDL1, 64-bit). Is there a link between that and your SDL version?
Yes. I am using SDL2 at this point. I've tried looking through the DOSBox source to see how they have implemented sound, but with no success. Jonathan
Jonathan, of course you have it right! Change the docs, not the program 😀 On Sun, Apr 10, 2022 at 7:57 AM Jonathan Osuch <osuchj@mediacombb.net> wrote:
Folks,
I've been working on emulating the PC speaker with the SDL version and noticed that even though the documentation and prompts state that the orbit delay time is in milli-seconds, it is actually in tenths of a milli-second.
Changing this will obviously throw off the timing of previously generated PAR files. I would prefer to not change the behaviour. Will need to change the docs.
Any thoughts on this?
Jonathan
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participants (5)
-
alex dukay -
Bill Jemison -
Harold Lane -
Jonathan Osuch -
Timothy Wegner