Frenzy! luminance=atan chrominance=palette
http://ecn.ab.ca/~brewhaha/img/Frenzy.png Okay...you won't find those settings in fractint, but that's how you might write it. Either that or outside=iaTan (iterated atan), and he looks kind of serious for a mascot (maybe he's working in Irak), plus the colours are so loud that you might miss the impression that he wore a tuxedo. Maybe it's more like a duck than a penguin, but it's gotta be a bird! The image I jenerated was actually post-processed with Paint-Shop-Pro (it might actually be nifty to make fractint ignore lines with either more or less than three numbers on them, so that it could share palettes with PSP, BTW). Um...you know what...maybe FRACTINT does that already. In any case, I took identical views of the same formula, but with different settings for outside. Then, I used PSP to replace the default map with a graymap, (loaded a palette with indexes maintained. Then I took the image from "BrainH" parameters (it looks black on my screen, but look at the numbers on the palette manager) and made the BrainV imaje into a mask for it. Then I unloaded the brainV imaje, because PSP doesn't seem to do live masking. Then I raised the luminance of this masked image three times. Aside from choosing PNG format, which is the king of lossless compression (equivalent in size to a JPEG with about 90% quality in this case), that's all there was to it. You can adapt this process to making logos in many other pixel editors. (What remains is for me to pipe the comments from the source images into a PNG for the web). The downloadable is currently (and likely not permanently) about 600k, because it's set for landscape printing at 200dpi with quarter inch margins, because I went to the print shop with it. The laser printer there is good for 600dpi, but I didn't feel like dealing with commands that always require parameters today, so I stuck with Win 3.1, which can't see over 64meg of RAM (SXMS), and PSP which apparently can't see THAT much, despite Window's claim that I hav over 200meg of virtual memory. The space required for 200dpi and 24bits is fairly close to the space required for 600dpi and 3bits (8*10.5*200^2 works out to one nineth of the surface area at 600dpi, but eight times as many bits per pixel or a little less depending on whether there can be more than one colour on a pixel), so the colours came out very nicely, minus the edges weren't as sharp as they could be, plus the ink isn't as sensitive as with a bubble-jet, plus you can't tell how high the print head is. So, it was worth 75 cents and maybe this two bits. Frenzy {; Where went the neg function? z = pixel, s=-fn1(fn2(pixel)): z = z * s + z s = s/z + pixel |z| <= 8 } BrainV { ; Luminance. ; Version 2002 Patchlevel 5 ; How many times will you tell me that? ; 1/5 speed with intejers on PII. reset=2002 type=formula formulafile=fractint.frm formulaname=frenzy function=ident/conj passes=1 center-mag=0.496851/0.00495108/0.5604486/1.4649/90/-1.2337353361147052\ 1e-014 float=y maxiter=255 outside=atan inside=0 } BrainH { ; Chrominance. ; Version 2002 Patchlevel 5 ; Version 2002 Patchlevel 5 ; Version 2002 Patchlevel 5 reset=2002 type=formula formulafile=fractint.frm formulaname=frenzy function=ident/conj passes=1 center-mag=0.496851/0.00495108/0.5604486/1.4649/90/-1.2337353361147052\ 1e-014 float=y maxiter=255 inside=0 colors=050505502500055520025550005490205050505502500055520025550005490\ 2050505055025000555200255500054902050505055025000555200255500054902050\ 5050550250005552002555000549020505050550250005552002555000549020505050\ 5502500055520025550005490205050505502500055520025550005490205050505502\ 5000555200255500054902050505055025000555200255500054902050505055025000\ 5552002555000549020505050550250005552002555000549020505050550250005552\ 0025550005490205050505502500055520025550005490205050505502500055520025\ 5500054902050505055025000555200255500054902050505055025000555200255500\ 0549020505050550250005552002555000549020505050550250005552002555000549\ 0205050505502500055520025550005490205050505502500055520025550005490205\ 0505055025000555200255500054902050505055025000555200255500054902050505\ 05502 }
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SherLok Merfy