Mike Traynor wrote:
Commercial wargames, particularly board wargames (more so than computer wargames) almost invariably represent explicitly several levels of interaction, rather than the single level of interaction that chess has.
That's not at all surprising; I had in mind a hierarchy of strategy, tactics, manoeuvres .... the chain of command: you give your troops their orders, and you expect them to carry out their orders without constantly running to you with questions about how. In return they expect you give them sensible orders. In these commercial games, is there any correspondence with pushing and popping - where a move consists of pushing a piece down to a square on a lower board, or popping it up to the one higher? And how many levels do they generally go - do all the levels play the same? Morgan L. Owens "Then of course you have to play a game to find out if a piece is a bishop or a rook ... a knight if it's a draw."