----- Original Message ----- From: "Lee H. Skinner" <skinner@thuntek.net> To: "Fractint and General Fractals Discussion" <fractint@mailman.xmission.com> Subject: Re: [Fractint] Triterions revisited Date: Wed, 29 Jun 2005 12:58:52 -0600
Russell,
BTW, did you notice that some of the beautiful color maps are lifted from your amazing renditions of Al Niekamps frms? <<
I thought they might have been.
The pars for BurningMan and 9aaa (which you just posted) use the formula 9aaa, which you still have not posted. But if you use use the Triternions formula for the BurningMan par, it does generates a nice image. Are the 9aaa and Triternions formulas equivalent?
Lee
OK Lee, I see what you're saying now. Here's how BurningMan was supposed to look: ----------------------------------------------------------------------------- BurningMan { ; Version 2002 Patchlevel 5 ; Version 2002 Patchlevel 5 reset=2002 type=formula formulafile=dcls10..frm formulaname=Triternions passes=3 center-mag=-0.342075/-0.0918936/2.453612/1/-135/-3.7782277306774\ 8585e-014 params=0/0/1000/0 float=y maxiter=250 inside=fmod colors=000Aaz<3>PJoSFlWAi_5fc0ce7_jFRoNIzb0zj0000zr1zz1zzC<2>zzz\ <2>nsjQdrLdtblU<3>Mb8<3>LQ8KM8KJ8<2>I88H44G00<3>TA5WD6ZF7aI8eLAh\ MBiODjQF<3>qeBriAtm9vq8xu7zz5zz4zz3<4>zj4zg4zc4<3>zS5zP5zL6zI6zE\ 6wE6tD6<6>vAIv9Kv9M<3>x7Sy7Uy6Wz6Yz5_<3>f5Ma5IW4E<2>_4H<3>P3DN2C\ K2A<3>805G0BO0G<3>g0Ul0Xq0`v0d<2>y0fz0gy0h<3>u1mt1ns1or2q<2>v2u<\ 3>c5eZ6`U6X<2>F9LAAG7FO4KW0Qc<3>5Xc6Zc7`c7aa7c_7eY<3>FcgHciJbl<3\ >S_v<3>civflvinvlqvotvsww<2>zzz<3>rwzovzhsw<3>Gch8_d8Xa<3>8JP8FL\ 8CI<4>XCAaB9fB7<3>zA0<13>SA1QA1NA1<3>D92<6>UXAW`BYcC<3>hrI<6>Jkg\ Ffp } frm:Triternions{ c1=real(pixel), c2=imag(pixel), c3=p1 x=y=v=0: a = x^2+2*y*v b = v^2+2*x*y c = y^2+2*x*v x=a+c1, y=b+c2, v=c+c3 z=x^2+y^2+v^2 z < 1000 } ----------------------------------------------------------------- Russell