I don't think anti-aliasing is really worth it. As in I see no point in going beyond 2:1 (4:1 on area). And, I hav some fractals with fine textures; single outer-set points that disappear if I zoom in on them. If I downsample them, then they will fade against a black background. That can't be right (in any case, I do not want that), so for Fiktoid, Rainfly, and TigerDilly, the best output should come from exactly printer resolution. Only on an inkjet will pixel colour be very close to what it is in a file, and so many colours are in those textures that I think luminance is more important. I already hav 600 dpi in some of my files because of ink jets. At some print shops that means more time, even for 300 dpi. My theory is that fractals hav arbitrary resolution, and in some cases, if you downsample them, then you add noise. In a best case, that noise will be invisible, like what a JPEG does at 95% quality. In a worst case, adding that noise will consume a lot more time, and ink bleed will hav much the same effect. I believe in anti-aliasing for text and cartoons. _______ http://ecn.ab.ca/~brewhaha/Fractal_Gallery.HTM