In article <546ce4c30709100925m62962185k85d369b614fa40dd@mail.gmail.com>, "Tony Hanmer" <a.hanmer@gmail.com> writes:
[...] Where it gets more exciting is when you consider the possibilities of ANIMATIONS from one texture to another - an IS square's fractal texture evolving from one form to another.
Yes, fi's animation capability is really close to nil.
Building interpolation cababilities into Fractint's IFS and even LS types (to animate between 2 keyframes, specifying what can be changed and what cannot,so as to keep the IFS square a square) would be another great leap.
To animate L-systems properly, you really need to do much more of the extensions done by Prusinkiewicz. He has produced some wonderful animations this way, but its a long way to there from where fi is today. -- "The Direct3D Graphics Pipeline" -- DirectX 9 draft available for download <http://www.xmission.com/~legalize/book/download/index.html> Legalize Adulthood! <http://blogs.xmission.com/legalize/>