Jonathan,

Thanks again. That looks like a slick trick! I'll give it a try soon.

BTW - moving the sound= parameter to the end of the sound-related items works like a charm! Haven't decided yet if the debug=4202 will be useful. Where in the par file should it be located? I tried it near the beginning, and it didn't seem to have an effect. Only when I entered debug=4202 via the <g> did it seem to take effect.

Bill

On 5/8/2011 2:59 PM, Jonathan Osuch wrote:
Bill,

One of these can be problematic if you are not prepared for it. Various 
video modes cause the sounds to change pitch - dramatically. 
Counter-intuitively, at least for me, the lower the display resolution 
(smaller window) the lower the pitch.  I normally work in 1024x768x256 
(SF7 for me). The following pars, based on Albrecht Niekamp's 
"Out_of_Orbit", were all designed to be heard at that display 
resolution. Try displaying first at 1024 and then try other resolutions 
to see the effect. This is a bit troubling in that it is not easy to get 
people to view in the intended resolution.

      
I find it productive to use Viewwindows modes for music fractals.
If you use something like this:

viewwindows=6/0.75/yes/320/240

then the same size image will always be used unless the user has
selected a smaller display resolution.  And if they do, they get a
warning message about using full screen instead of a viewwindow.

Jonathan



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