Hi, here is a deep zoom, which definetly is worth waiting, I think. Fractal greetings, Al. ------------------------------start-par---------------------------------- Julia_dream { ; Time 2.01.04.11 ; Albrecht Niekamp May, 03 ; Version 2002 Patchlevel 5 reset=2002 type=formula formulafile=mult239.frm formulaname=multifractal ismand=n function=sin/exp/sin passes=t center-mag=+0.01280533739168685/+0.78163092899207910/8375.587/1/2.499999\ 99998589262/1.41729405989110546e-011 params=-0.1738944669942329/-0.3000579851680044/768.00001/256.1133/3072.0\ 0016/768.0003200000001/768.0076800000001/64.01024/13977.52/5 float=y maxiter=3072 inside=maxiter outside=tdis logmap=7 periodicity=0 rseed=-2436 colors=200888<20>iiijjjlll<3>sss<25>BBB999777<2>222000012<24>0bo0cq0es<2\
0jy0kz0jy<24>09C08A068<2>022000211<24>oiQqjRslS<3>zsX<25>CB7A96875<3>00\ 0400<23>o00q00s00<3>z00<25>C00A00800<3>000<3>777 } -------------------------------start-frm----------------------------------- FRM:Multifractal { ; Albrecht Niekamp 13.3.03 ;only integers as first input, second input 5 digits to the right ;real(p2) factor1,border1 ;imag(p2) (-)maxiter1,input bas.frm1_2digits input bas.frm2_2digits ;real(p3) bailout,hyb.mandel: number of sides (Many_mods L.Allison) ;imag(p3) factor2,border2 ;real(p4) maxiter2,factor3 ;imag(p4) border3,maxiter3 ;real(p5) 1digit_shape only 5digits: shape,out1,out2,in1,in2 ; 1_mand 2_jul 3_hyb.mand 4_hyb.jul +5_reset (not shape) <0_no in/out1 ; optional basic frm2: out-nbr 1digit in-nbr 1digit 3_both +5_shape ;imag(p5) 1digit : 1_iter1reset 2_iter2reset 3_both +5_shape effect ; 2digits : many_mods multipl.shutoff +10_in/out1 +20_in/out2 +30_both ; optional input2: frequency_2digits level_2digits amplitude_2digits ; d=real(p2) fac1=trunc(d) b1=(d-fac1)*100000 ; d=imag(p2) da=d<0 if (da) d=-d endif mi1=trunc(d) d=round((d-mi1)*10000) p6=trunc(d/100)/10 d=d-1000*p6 if (da) p6=-p6 endif p7=d/10 ; d=real(p3) ba=trunc(d) mm=round((d-ba)*100000) ; d=imag(p3) fac2=trunc(d) b2=(d-fac2)*100000 ; d=real(p4) mi2=trunc(d) fac3=round((d-mi2)*100000) ; d=imag(p4) b3=trunc(d) mi3=round((d-b3)*100000) ; da=real(p5) t=da<0 if (t) da=-da endif start=2-t dd=trunc(da) if (dd<5) start=0 endif vb=(dd==3)+(dd==4) da=round((da-dd)*100) d=trunc(dd/10000) vb=(d==3)+(d==4)+vb dd=dd-d*10000 d=trunc(dd/1000) or1=d>5 d=d-5*or1 vv1=(d==3) vv2=(d==4) dd1=(d==2)+(d==4) dd=dd-d*1000 d=trunc(dd/100) or2=d>5 d=d-5*or2 vv3=(d==3) vv4=(d==4) dd2=(d==2)+(d==4) dd=dd-d*100 d=trunc(dd/10) inr1=d>5 d=d-5*inr1 v1=(d==3) v2=(d==4) d1=(d==2)+(d==4) dd=dd-10*d d=trunc(dd) inr2=d>5 d=d-5*inr2 v3=(d==3) v4=(d==4) d2=(d==2)+(d==4) d=trunc(da/10) da=da-10*d ab=d>=5 d=d-5*ab bb1=(d==1) bb2=(d==2) dd=da>=5 da=da-5*dd ab=ab+dd ab1=(da==1) ab2=(da==2) ; d=imag(p5) dd=trunc(d) d=round((d-dd)*1000000) le=d>10000 da=trunc(dd/10) so1=((da==1)+(da==3)==0) so2=((da==2)+(da==3)==0) dd=dd-10*da wo=dd>=5 dd=dd-5*wo ir1=(dd==1)+(dd==3) ir2=(dd==2)+(dd==3) if (le) freq=round((trunc(d/10000))*10) ;frequency_lake effect by S.Gallet d=d-freq*1000 level=(trunc(d/100))/100 ;water level d=d-level*10000 ampl=d/100 ;amplitude of the wave u=real(rotskew*pi/180) t=exp(-flip(u)) bo=1/real(magxmag) q=bo/0.75*imag(magxmag) dd=tan(imag(rotskew*pi/180)) d3=2*q*t rs=2*bo*(dd+flip(1))*t z2=center+(-q-bo*dd-flip(bo))*t z=pixel-z2 d=imag(conj(d3)*z)/imag(conj(d3)*rs) if (d<=level) da=level-d z=z+2*da*(1+ampl*sin(freq*da^0.2))*rs endif z=z+z2 endif if (ismand) if (vb) c=0.4*log(sqr(pixel^mm)) z=z*le else c=z*le+pixel*(le==0) z=0 endif else c=p1 z=z*le+pixel*(le==0) endif t=0 d3=(ismand==0) u=d3 : if (vb) if (d3) z=(z*z-real(c))^(z*u+imag(c)) else z2=fn1(z)+c ;Linda Allison q=cos(z2) z=c*(1-q)/(1+q) endif elseif (ab) z=z*z+c+c*c-p7 ;Pusk s Istv n elseif (d3) z2=z*z z=z2*z2+(p6+u)*z2+c else z2=z*z ;Pusk s Istv n z=z2*z2+(p6+u)*z2+c-p1 endif bo=|z| If (wo) t=t+1 if ((t<mi1)+(bo>b1)) u=2*(fn1(t/fac1)) if (ismand) z=z*u if (vb) c=0.4*log(sqr(pixel^mm)) else c=z*le+pixel*(le==0) endif else z=z*le+pixel*(le==0) c=p1*u endif wo=0 if (ir1) t=0 endif endif elseif (start) t=t+1 if (start==2) if (bo>b2) u=2*(fn2(t/fac2)) rs=or1 ab=bb1 if (dd1) if (rs) z=pixel endif c=p1*u vb=vv2 d3=vb else d3=0 z=z*u c=z if (rs) z=0 endif vb=vv1 if (vb) if (so1) mm=mm+mm endif c=0.4*log(sqr(pixel^mm)) endif start=1 endif elseif (t>mi2) u=2*(fn2(t/fac2)) rs=inr1 ab=ab1 if (d1) if (rs) z=pixel endif c=p1*u vb=v2 d3=vb else d3=0 z=z*u c=z if (rs) z=0 endif vb=v1 if (vb) if (so1) mm=mm+mm endif c=0.4*log(sqr(pixel^mm)) endif endif start=1 if (ir2) t=0 endif endif elseif (bo>b3) u=2*(fn3(t/fac3)) ab=bb2 rs=or2 if (dd2) if (rs) z=pixel endif c=p1*u vb=vv4 d3=vb else d3=0 z=z*u c=z if (rs) z=0 endif vb=vv3 if (vb) if (so2) mm=mm+mm endif c=0.4*log(sqr(pixel^mm)) endif start=0 endif elseif (t>mi3) u=2*(fn3(t/fac3)) ab=ab2 rs=inr2 if (d2) if (rs) z=pixel endif c=p1*u vb=v4 d3=vb else d3=0 z=z*u c=z if (rs) z=0 endif vb=v3 if (vb) if (so2) mm=mm+mm endif c=0.4*log(sqr(pixel^mm)) endif endif start=0 endif endif bo<=ba } --------------------------------------------end---------------------------