I put a rendering of Albrecht's multifractal_10 fractal, "Multiple Directions" on my server: http://www.emarketingiseasy.com/TESTS/FOTD/MULTDRCT.GIF And here's an anti-aliased zoom into the top of "Multiple Directions" along the centerline: http://www.emarketingiseasy.com/TESTS/FOTD/MultDrct1.jpg If you calculate other Multifractal_10 fractals, make sure that the capitalization of the first letter of the "formulaname" in the par -- (Multifractal_10 or multifractal_10) is the same as the frm:'s formula name... Albrecht's .par specification -- with the Multifractal_10 formula added is below. - Hal Lane ######################## # hallane@earthlink.net ######################## -----------start par------------------------------- 1536164e { ; Multiple Directions ; jul-sec-bees-phoen-mand ; time 24.52 1600/1200 ; Fractint Version 2004 Patchlevel 11 reset=2004 type=formula formulafile=mfr_10.frm formulaname=Multifractal_10 function=sin/exp/exp/sin passes=t center-mag=+1.33193274819753900/-0.000000000005385\ 46/9.345637e+008/1/90/3.88578058618804789e-016 params=-0.05825983458967864/0.3785210730307932/413\ 62.64595712822/14235.4911030602/152048.0404808048/\ 384.1604894048/384.00482000595/256.1007683001/512.\ 1007683001/768.1007683001 float=y maxiter=3071 inside=maxiter outside=tdis periodicity=0 rseed=-2436 colors=000zzizzz<3>jqdfo_blU<3>Mb8<3>LQ8KM8KJ8<2>I\ 88H44G00<3>TA5WD6ZF7aI8eLAhMBiODjQF<3>qeBriAtm9vq8\ xu7zz5zz4zz3<4>zj4zg4zc4<3>zS5zP5zL6zI6zE6wE6tD6<6\
vAIv9Kv9M<3>x7Sy7Uy6Wz6Yz5_<3>f5Ma5IW4E<2>_4H<3>P\ 3DN2CK2A<3>805G0BO0G<3>g0Ul0Xq0`v0d<2>y0fz0gy0h<3>\ u1mt1ns1or2q<2>v2u<3>c5eZ6`U6X<2>F9LAAG7FO4KW0Qc<3\ 5Xc6Zc7`c7aa7c_7eY<3>FcgHciJbl<3>S_v<3>civflvinvl\ qvotvsww<2>zzz<3>rwzovzhsw<3>Gch8_d8Xa<3>8JP8FL8CI\ <3>SCCXCAaB9<3>uA2zA0xA0<12>SA1QA1NA1<3>D92<6>UXAW\ `BYcC<3>hrI<3>UnXRm_NlcJkgFfpAaz<3>PJoSFlWAi_5fc0c\ e7_jFRoNIzb0zj0000zr0zz1zzCzzT }
frm:Multifractal_10 { le=0 z=pixel da=real(p2) dd=trunc(da) da=round((da-dd)*100000000000)+11111 dd=dd+11111 d=trunc(dd/10000) dd=dd-d*10000 d3=(d==4)+(d==5)+(d==8)+(d==9) d4=d3==0 vb=d>5 sc=d==2 mo=d==6 px=d==7 ab=px+(d==3)+(d==5)+(d==9) d=trunc(dd/1000) dd=dd-d*1000 ex1=d>1 sc1=d==2 mo1=d==6 px1=d==7 v1m=mo1+px1 v1j=d>7 dd1=v1j+(d==4)+(d==5) ab1=px1+(d==3)+(d==5)+(d==9) d=trunc(dd/100) dd=dd-d*100 ex2=d>1 sc2=d==2 mo2=d==6 px2=d==7 v2m=mo2+px2 v2j=d>7 dd2=v2j+(d==4)+(d==5) ab2=px2+(d==3)+(d==5)+(d==9) d=trunc(dd/10) ex3=d>1 sc3=d==2 mo3=d==6 px3=d==7 v3m=mo3+px3 v3j=d>7 dd3=v3j+(d==4)+(d==5) ab3=px3+(d==3)+(d==5)+(d==9) d=dd-d*10 ba=imag(p5) mi3=trunc(ba) dd=(d>1)+(mi3>1) ex4=dd==2 sc4=d==2 mo4=d==6 px4=d==7 v4m=mo4+px4 v4j=d>7 dd4=v4j+(d==4)+(d==5) ab4=px4+(d==3)+(d==5)+(d==9) mm=trunc(da/1000000000) da=da-mm*1000000000 ph=trunc(da/10000000)/100 da=da-ph*1000000000 sp=trunc(da/100000)/100 da=da-sp*10000000 d=trunc(da/10000) ex0=d>4 da=da-d*10000 d=d-5*ex0 dm=(d==2)+(d==4) ir0=(d==3)+(d==4) d=trunc(da/1000) w1=d>4 da=da-d*1000 d=d-5*w1 rs1=(d==2)+(d==4) ir1=(d==3)+(d==4) d=trunc(da/100) w2=d>4 da=da-d*100 d=d-5*w2 rs2=(d==2)+(d==4) ir2=(d==3)+(d==4) d=trunc(da/10) w3=d>4 da=da-d*10 d=d-5*w3 rs3=(d==2)+(d==4) ir3=(d==3)+(d==4) d=round(da) w4=d>4 d=d-5*w4 rs4=(d==2)+(d==4) tt=ex1+ex0+ex2+ex3+ex4 d=real(p3) dd=trunc(d) da=(d-dd)*10000000000 pp=trunc(dd/10000) ba1=dd-10000*pp ba2=trunc(da/100000) ba3=da-100000*ba2 d=imag(p3) sfac=trunc(d) da=(d-sfac)*100000000000 ba4=trunc(da/1000000) ba5=da-ba4*1000000 d=real(p4) ofac=trunc(d) da=(d-ofac)*10000000000 bh=trunc(da/100000)/10 bl=(da-bh*1000000)/10 bs=bl/2 d=imag(p2) t=d<0 if (t) d=-d endif dd=trunc(d) da=round((d-dd)*10000000000) d=trunc(dd/10000) dd=dd-d*10000 bb0=ba1*(d==1)+ba2*(d==2)+ba3*(d==3)+ba4*(d==4)+ba5*(d==5) d=trunc(dd/1000) dd=dd-d*1000 bb1=ba1*(d==1)+ba2*(d==2)+ba3*(d==3)+ba4*(d==4)+ba5*(d==5) d=trunc(dd/100) dd=dd-d*100 bb2=ba1*(d==1)+ba2*(d==2)+ba3*(d==3)+ba4*(d==4)+ba5*(d==5) d=trunc(dd/10) dd=dd-d*10 bb3=ba1*(d==1)+ba2*(d==2)+ba3*(d==3)+ba4*(d==4)+ba5*(d==5) d=round(dd) bb4=ba1*(d==1)+ba2*(d==2)+ba3*(d==3)+ba4*(d==4)+ba5*(d==5) d=da p0=trunc(d/100000000)/10 d=d-p0*1000000000 p6=trunc(d/1000000)/10 d=d-p6*10000000 if (t) p6=-p6 endif p7=trunc(d/10000)/10 d=d-p7*100000 dp=p6+p0/100 p8=trunc(d/100)/100 d=d-p8*10000 p9=d/100 d=imag(p4) mi1=trunc(d) da=(d-mi1)*100000000000 d=trunc(da/10000000000) bt1=d>6 da=da-d*10000000000 d=d-5*bt1 dt1=d>1 iv1=d==3 fac1=trunc(da/100000) da=da-fac1*100000 bo1=(da/100000)/10 d=real(p5) mi2=trunc(d) da=(d-mi2)*100000000000 d=trunc(da/10000000000) bt2=d>6 da=da-d*10000000000 d=d-5*bt2 dt2=d>1 iv2=d==3 fac2=trunc(da/100000) da=da-fac2*100000 bo2=(da/100000)/10 if (mi3==1) d=(ba-mi3)*1000000 fr=round((trunc(d/10000))*10) d=d-fr*1000 lv=(trunc(d/100))/100 d=d-lv*10000 am=d/100 u=real(rotskew*pi/180) t=exp(-flip(u)) bo=1/real(magxmag) q=bo/0.75*imag(magxmag) dd=tan(imag(rotskew*pi/180)) da=2*q*t rs=2*bo*(dd+flip(1))*t zz=center+(-q-bo*dd-flip(bo))*t z=z-zz d=imag(conj(da)*z)/imag(conj(da)*rs) le=d<=lv if (le) dd=lv-d z=z+2*dd*(1+am*sin(fr*dd^0.2))*rs endif z=z+zz else da=(ba-mi3)*100000000000 d=trunc(da/10000000000) bt3=d>6 da=da-d*10000000000 d=d-5*bt3 dt3=d>1 iv3=d==3 fac3=trunc(da/100000) da=da-fac3*100000 bo3=(da/100000)/10 endif if (vb) if (d3) if (ab) z=z*le+pixel*(le==0) c=p1 else z=z*le+pixel*(le==0) c=p1 endif elseif (ab) c=z z=z*le+pixel*(le==0) else c=0.4*log(sqr(z^mm)) z=0 endif elseif (d3) if (ab) c=p1 z=z*le+pixel*(le==0) else c=p1 z=z*le+pixel*(le==0) endif elseif (ab) c=z z=0 else c=z z=z*le+pixel*(le==0) endif t=0 bo=|z| p=pp z0=p7 zold=(0.0,0.0) cb=p9 ba=bb0 : if (tt) t=t+1 if (ex0) ex0=t<mi1 if (bo>bs) u=2*(fn1(t/sfac)) ex0=0 if (ir0) t=0 endif if (d4) z=z*u if (mo) c=0.4*log(sqr(z^mm)) else c=pixel endif else z=z*le+pixel*(le==0) cb=p9*u c=p1*u p=pp*u endif tt=tt-1+ex0 endif elseif ((ex1)&&bo>bl) if (bo<bh) d3=dd1 ba=bb1 ab=ab1 ex1=0 tt=tt-1 if (w1) u=2*(fn2(t/ofac)) else u=1,0 endif if (ir1) t=0 endif if (d3) vb=v1j if (rs1) z=pixel cb=p9*u c=p1*u p=pp*u else c=p1 z=z*u cb=p9 endif else vb=v1m if (rs1) c=z*u z=pixel*(sc1+px1) z0=p7*u ph=ph*u else c=z z=z*u endif if (mo1) c=0.4*log(sqr(z^mm)) endif endif endif elseif (ex2) if (dt1) if (iv1) d=bo>bo1 else d=bo<bo1 endif if (bt1) d=d+(t>mi1) endif else d=t>mi1 endif if (d) ab=ab2 d3=dd2 ba=bb2 ex2=0 tt=tt-1 if (w2) u=2*(fn2(t/fac1)) else u=1,0 endif if (ir2) t=0 endif if (d3) vb=v2j if (rs2) z=pixel cb=p9*u c=p1*u p=pp*u else cb=p9 c=p1 z=z*u endif else vb=v2m if (rs2) c=z*u z=pixel*(sc2+px2) z0=p7*u ph=ph*u else c=z z=z*u endif if (mo2) c=0.4*log(sqr(z^mm)) endif endif endif elseif (ex3) if (dt2) if (iv2) d=bo>bo2 else d=bo<bo2 endif if (bt2) d=d+(t>mi2) endif else d=t>mi2 endif if (d) ab=ab3 d3=dd3 ba=bb3 ex3=0 tt=tt-1 if (w3) u=2*(fn3(t/fac2)) else u=1,0 endif if (ir3) t=0 endif if (d3) vb=v3j if (rs3) z=pixel cb=p9*u c=p1*u p=pp*u else cb=p9 c=p1 z=z*u endif else vb=v3m if (rs3) c=z*u z=pixel*(sc3+px3) z0=p7*u ph=ph*u else c=z z=z*u endif vb=v3m if (mo3) c=0.4*log(sqr(z^mm)) endif endif endif elseif (ex4) if (dt3) if (iv3) d=bo>bo3 else d=bo<bo3 endif if (bt3) d=d+(t>mi3) endif else d=t>mi3 endif if (d) ab=ab4 d3=dd4 ba=bb4 ex4=0 tt=0 if (w4) u=2*(fn4(t/fac3)) else u=1,0 endif if (d3) vb=v4j if (rs4) z=pixel cb=p9*u c=p1*u p=pp*u else cb=p9 c=p1 z=z*u endif else vb=v4m if (rs4) c=z*u z=pixel*(sc4+px4) z0=p7*u ph=ph*u else c=z z=z*u endif if (mo4) c=0.4*log(sqr(z^mm)) endif endif endif endif endif if (vb) if (d3) if (ab) z=z*z+c c=c*sp+z else z1=z^p-1 z2=p*z*z z=z-z1/z2 endif elseif (ab) z1=z*z+0.56+ph/100-0.5*zold zold=z z=z1 else z2=fn1(z)+c z1=cos(z2) z=c*(1-z1)/(1+z1) endif elseif (d3) if (ab) z2=z*z z=z2*z2+p6*z2+c-p0 else z1=fn1(z)-cb z2=z1^p8-1 z3=p8*(z1^(p8-1)) z=z-(z2/z3) endif elseif (ab) if (dm) z=z*z+c+c*c-dp else z2=z*z z=z2*z2+p6*z2+c-p0 endif else z3=z z1=z0*z0*z0*z0-1 z2=z*z*z*z-1 z=z-z2*(z-z0)/(z2-z1) z0=z3 endif bo=|z| bo<ba } 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