Welcome to the FractInt Makeover! For those of you on the fractint list that may not have heard, I've been overhauling the FractInt source base to move it out of the 16-bit DOS world. Things have been progressing nicely and I'm now at a point where I think widespread testing would be helpful. Download and install beta 4 of FractInt for Windows: <http://tinyurl.com/26dvd7> I've just resubscribed to the fractint list so you can send bug reports to me or to the list. If you have any doubt, just send any bugs to me. A memory dump file will be produced upon a crash, but that shouldn't be happening anymore :-). This is what I would call "Phase I" of the overhaul. It is a migration of the existing DOS source base to a 32-bit Windows application. The user interface looks and acts like DOS because it is just a port of the DOS ui. A minimal amount of "Windows-ification" has been done, but you'll notice a lack of normal Windows things like a menu bar, context menu, paying attention to the mouse, dialog boxes, etc. The next phase will be to backfill these changes into the X Window System version to make all these features available to xfractint. Once that is tested, the beta will be over and a new release made. Known Issues There is no sound output support. There is no mouse support. Panning and zooming is by keyboard only. Video modes with pixel dimensions other than 4/3 aspect ratio assume non-square pixels. The images all render fine, but they appear stretched or squashed. The choice of resolutions in fractint.cfg reflect this. With debugflag=10000, error messages are reported for disk video mode when: start fractint, pick any disk video mode (e.g. 320x200), let it render, wait for completion, then go to the <v> screen, change 320 to 32, submit it. Without the debugflag settings, FractInt for Windows will most likely crash. This problem is present in the DOS fractint and not a result of the port. There are a few gaps in functionality associated with fractal types that were computed via assembly language, but these were mostly integer versions of some of the more common fractal types. If you encounter this situation a message will be displayed informing you that you should switch to floating-point for a useful image. -- "The Direct3D Graphics Pipeline" -- DirectX 9 draft available for download <http://www.xmission.com/~legalize/book/download/index.html> Legalize Adulthood! <http://blogs.xmission.com/legalize/>