I have never used your SDL version because it didn't have sound implemented, so my reply may not be relevant. With DOS fractint I never really understood the orbit delay and how it related to the timing, other than to adjust until I was satisfied. It would be a huge bother if the DOS functionality was changed, so I'd say for SDL version just change the docs. Am I correct in my thinking that the SDL version will still not be able to use the sound card other than for emulating the PC speaker? Or do you intend to mirror the DOS fractint implementation? I now use DOSBox-X version 0.83.7 for all my fractal sound projects. It emulates the DOS fractInt sound function very, very well. When I looked just now for the version in the Help->About DOSBox-X, I noticed for the first time that directly after the version, in parenthesis is "(SDL1, 64-bit). Is there a link between that and your SDL version? Bill Jemison On Sun, Apr 10, 2022 at 6:57 AM Jonathan Osuch <osuchj@mediacombb.net> wrote:
Folks,
I've been working on emulating the PC speaker with the SDL version and noticed that even though the documentation and prompts state that the orbit delay time is in milli-seconds, it is actually in tenths of a milli-second.
Changing this will obviously throw off the timing of previously generated PAR files. I would prefer to not change the behaviour. Will need to change the docs.
Any thoughts on this?
Jonathan
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