On Sat, 28 Feb 2004, Jim Muth wrote: (...)
We are living in an ever-increasing ocean of electromagnetic radiation. We can't escape it. We know that the natural electric energy in the human body helps control tissue growth.
Before I become a shill for the LCD monitor makers, you are probably sitting in front of the strongest source of radiation, as the intensity of most radiation sources decreases at the inverse square of distance. In a point source, you can work out that relation from the geometry of a sphere: 4/3*pi*r^2 and 4*pi*r^3 (notice that one is the differential of the other, which aids memorization).
Can anyone imagine permitting a substance to be added to food intended for human consumption if that substance has been demonstrated to cause brain damage in laboratory animals?
You haven't met Nancy Markle. She's listed on quackwatch, so beware of the Federal Drug Administration.
Ifthis were done, the outcry would be overwhelming.
Her list has a lot of traffic, but three congressional hearings is nothing to shake a stick at. It's just that it's hard to pin-point the most serious and definite problem that Aspartame causes. It is _not_ hard to point fingers for malfeasance, but I see little point in that. As the Japanese say, fix the problem, not the blame. (...)
Hmmmm . . . look at the outburst that a simple fractal just caused.
I think caffeine might hav more to do with it. Try bitter (Seville or Marmalade) orange juice or Yerba Mate. They seem to be in season. (...)
I chose the 'tdis' method by the flip of a coin.
That takes longer than the first pass at default iteration counts on this machine, and not much longer on yours, so I would try many of the views before you raise the iteration count to what would take nine months on an 8086 to display about thirty more pixels. My fractals tend to hav the vast majority of pixels escape in the first sixteen iterations. The gray areas on the default map are routinely the more interesting, but only on elaborately contrived equations do I get a lot showing up in the dark region of the default palette. The black at the top of the palette, that might make stripes or discordant gaps or high-frequency noise in the fringe of an imaje rarely comes into play.