wHOLE EXPENSION SYSTEM is more recursive, more balance, and also more interesting to explore.. Merci to merci.
center of this frame is a math resulte i send to hal, and corner ar droping far and down noise is ejecting from figure of 8
so it's almost a perfect lone,one.



START PARAMETER FILE===============================
zoom_tiles         { ; super_pretty and balance geometrie find in this one
  reset=2000 type=formula formulafile=2012_3.frm
  formulaname=dixversion1 corners=-1.639999/1.639996/-1.229996/1.23
  params=0.001/10/1/-10 float=y potential=256/200/4
  colors=000<5>LLLOOOSSS<3>eee<8>ddddddddd<3>ccchhhmmmssszzz<8>nnnmmmkkk<2\
  >gggeeeeef<7>g`oh`ph_q<2>iYtjXviXu<5>gamgbkgbjfchfdgeee<8>qffrggtgg<2>xg\
  gzhhzlh<2>zzh<3>hzh<3>hzz<2>hlz00S70SE0S<8>UP_WR`YUa<2>cbdeeeedd<3>aXX`V\
  V_TTZSSYQQXOO<8>aYYaZZb``<2>dcceeeedd<3>a_Z`ZY_XW<8>ba`caacbb<2>dddeeedc\
  c<3>YTUWQRUNPTKM<8>_XX`YZa__<2>dcceeeeee<7>eeeeeeeee<2>eeeeeecdd<3>VXYTV\
  WRTU<2>KOP<8>XYZYZ__``<3>eee<8>OPRMNPKLN<2>EFIBDGBCG000<6>000
  }

frm:dixversion1{;sinpix
a=real(p1)-(-imag(p1))
b=real(p2)+imag(p2)
z=pixel:
r=10*z^2
q=a/r
i=-q/2^b
t=(r+q+i)^0.5
z=b*sin(t+q)/i+z+pixel
|z|<4
}
END PARAMETER FILE===========================================