. Tony, I had to do that many times; often I will render hundreds or thousands of images for an animation, and later discover a new or better color map. Most recently for the U3 viddies. Rather than re-render the entire animation sequence, it is much quicker to just load the frames into fractint, change the color map, and re-save the image. To do this in batch mode without babysitting, I wrote a fractint autokey script to do it. Do this: 1> Place the following AUTO.KEY file in your fractint directory with fractint, all support files, all the images you want to change, the original map AND the new map! 2> Fire up fractint with this format: FRACTINT FIRSTIMAGEFILE.GIF AUTOKEY=PLAY Alternately, you can just open fractint, use R key to load the gif, then G key to bring up command line, then type autokey-play The images will load in sequence and be transformed. It is best to have all the originals named starting with a low letter like A or B, and be sure your sstools.ini is set to save images in a higher letter like X or Z. This way they will not overwrite or overlap and you can easily monitor the progress on screne. Also, there is no end to this - it will keep going forever. So you have to manually stop it after the last image is done. (hit ESC key). Do in a Win9X DOS box, not native DOS. Because when you get more than a few hundred file in one directory in DOS strange things happen. Copy the following code into a text editor like notepad: ################start code##################### WAIT 2.0 "r" WAIT 2.0 ENTER WAIT 2.0 ENTER WAIT 2.0 "g" WAIT 2.0 "map=your new map name here.map" WAIT 2.0 ENTER WAIT 2.0 "s" WAIT 2.0 ENTER WAIT 2.0 STARTX: "r" WAIT 2.0 RIGHT WAIT 2.0 ENTER WAIT 2.0 ENTER WAIT 2.0 "g" WAIT 2.0 ENTER WAIT 2.0 "s" WAIT 2.0 ENTER WAIT 2.0 GOTO STARTX #################end code####################### name the file: AUTO.KEY It works and several hundred files may take a couple hours, which is much better than several months if you rerender them. JoTz