In article <316CF4A174B14CD2858F5B8ED3BE815D@homerwq08jetk>, "Albrecht Niekamp" <niekamp@ish.de> writes:
1st: There is no 1600/1200 resolution which is an absolute m u s t if you work with high definition fractals.
There are no size limits for disk rendering. Due to the nature of the UI, the on-screen window is limited by the size of your desktop.
2nd: The internal buffer is too small.
What "internal buffer" are you talking about?
For a Windows application this is hard to understand. You´re working on this, but the last update is already 2 years old. Is it already passing away ???
I put in time on it when I can; I am working on a design/prototype for a compiler for the formulas that will produce native code at the moment. That's gelling together nicely, but hasn't made it into the code base yet. There are problems with the existing parser, which is why several of the FOTD parsets don't render right. I tried reverse engineering the existing parser/interpreter, but I feel its just better to replace it with something that compiles to native code instead of interpreting because that's about the same amount of work for me. The original authors of most of the code are no longer around to answer questions. Beta 5 is about as stable as that particular incarnation is going to get. -- "The Direct3D Graphics Pipeline" -- DirectX 9 draft available for download <http://legalizeadulthood.wordpress.com/the-direct3d-graphics-pipeline/> Legalize Adulthood! <http://legalizeadulthood.wordpress.com>