Jim Muth wrote: (...)
The thing that granted the image the honor of being declared FOTD is the smoothness of the color bands, almost giving the impression of a true-color image. (Such as those *other* fractal programs create.) (...)
I get a lot of mileage out of HSL combinations, post-FracTint. Usually, I make saturation solid white, while the luminance is an outside=atan image, and the hue comes from an iterations view. On occasion (rainfly, fiktoid), I've used an outside=fmod view for hue. Also on occasion (splotch | Reach for the Sun), I've done a simple trick with a mask and a shaded fill. Most of my post-processing works out to about 64k colours (minus up to 20k, or just toned 256 colours). In "Hearts of Gold", though, I used an outside=fmod view for saturation, and got over 360k colours. I prefer how PaintShopPro 3.11 handles masks, unfortunately, it only supports about five megapixels (16 megabytes). I recently downloaded it, because I couldn't figure out how to do what I wanted to do with PSP9 and masks. That reminds me that I once created something very cool by equalizing a graphic through a mask under PSP 3.11. Masks in PSP9 seem to be applied immediately, as a luminance figure, rather than being an attentuation of filter effects. FWIW, I see no point in anti-aliasing (downscaling) more than 25%, and I do not even that much when a fractal contains fine textures, because it dims single pixels against black: Those go through at exactly printer resolution (usually 300dpi), or from 4200 pixels square, whichever is more convenient. _______ http://ecn.ab.ca/~brewhaha/Fractal_Gallery.HTM