In article <4DAFEC4A.7000402@hawaii.rr.com>, david <gnome@hawaii.rr.com> writes:
Richard wrote:
In article <4DAF231B.3070503@hawaii.rr.com>, david <gnome@hawaii.rr.com> writes:
IIRC, the image size limit (dimensions) for DOS Fractint is 32768x32768.
At 8bpp that requires a gigabyte just for the framestore alone. Going to larger image sizes would almost certainly require some sort of disk rendering anyway, even on a modern machine with 4GB address spaces for a process.
Modern machines are 64-bit. Even my years-old desktop machine running an AMD Sempron processor is 64-bit.
Good point, but hogging up 4GB of ram just for the image buffer is still pretty piggy. Without a 64-bit OS, you won't even be able to allocate it from the free store. Either way, one of the whole points of going to native Win32 was to get away from all those limits imposed by DOS. Now the limits are more in the code. I raise/remove them when I can. -- "The Direct3D Graphics Pipeline" -- DirectX 9 draft available for download <http://legalizeadulthood.wordpress.com/the-direct3d-graphics-pipeline/> Legalize Adulthood! <http://legalizeadulthood.wordpress.com>