------- John W. said: -------
Don't know if this is fractal-based. Certainly looks that way, and I find it remarkable! http://inoyan.narod.ru/kaleidoskop.swf
------- Alex Dukay said: --------
I wonder how it was done?
Here's a guess as to what's going on in the kaleidoscope algorithm: There's: - a precalculated unseen fractal - real-time copying of a pie wedge-shaped area from the fractal - real-time translating and rotating of the pie-shaped mask that decides what part of the source fractal to copy from. - These translation and rotation matrices are controlled both by a built-in timer and in response to cursor movement. - real-time pasting of the copied pie-shaped area 12 times -- each of the 12 instances rotated 1/12 of the way further around a circle. So, we have lots of pixel copying, but no fractal calculations going on while the kaleidoscope is being displayed. Btw, I'm pretty sure that Shock Wave Flash has built-in capabilities for translating and rotating sprites. If your sprite happens to be a big wedge from a fractal instead of an icon (like in Hamster Dance) the software doesn't care. Anyone else have any ideas about the kaleidoscope at the link above of methods that could easily produce what's going on? - Hal Lane ######################## # hallane@earthlink.net ########################