15 Jun
2004
15 Jun
'04
3:41 a.m.
I'm not aware of any bugs or problems with Fractint's arbitrary precision library, It supports all the main transcerndental functions and it's certainly free. Have you had problems with it?
No, except in Xfractint, but I'm sure that's not caused by some math bug. I can't zoom past the double precision limit, though I can render pars that use arbitrary precision. The bugs I was refering to are just general bugs that would take precidence over improving something that isn't broken. I was just wondering out loud if the arbitrary precision stuff could be faster.