In article <4DAF231B.3070503@hawaii.rr.com>, david <gnome@hawaii.rr.com> writes:
IIRC, the image size limit (dimensions) for DOS Fractint is 32768x32768.
At 8bpp that requires a gigabyte just for the framestore alone. Going to larger image sizes would almost certainly require some sort of disk rendering anyway, even on a modern machine with 4GB address spaces for a process.
Not gigapixel sizes, but I believe you can batch together rendering parts of larger images and pulling them together?
Yes, you can generate a PAR file that breaks up the image into chunks and render the chunks and combine them yourself in some imaging tool. -- "The Direct3D Graphics Pipeline" -- DirectX 9 draft available for download <http://legalizeadulthood.wordpress.com/the-direct3d-graphics-pipeline/> Legalize Adulthood! <http://legalizeadulthood.wordpress.com>