>I've just started on another where each pixel is coloured according to how
>many reflections a ray starting from that point goes through before
>escaping the system, but at the moment it's still a bit buggy:
Oh, of course. That's what happens when I'm not reading what I'm typing.
In threecircles1 the line
direction=cos(theta)+i*sin(theta) ; We'll use a vector representaion
; of the direction
should of course be
direction=cos(theta)+(0,1)*sin(theta) ; We'll use a vector representaion
; of the direction
Morgan L. Owens
"I'm so sorry, I was miles away."