In article <050720080423.27110.48212ED60002F571000069E62206424613A60A0B0E9DAB00B1050C0EB6@???>,
JackOfTradeZ@??? writes:
> I think correcting this in fractint may be as simple as changing a single var
iable in the code:
>
> IF (magnification = xxx)
> THEN (precision = xxx * c)
> END IF
>
> something like that.
Yes, I believe there is already code in there to compute the number of
decimals needed when a zoom occurs. I would not be surprised at all
to find out that there is a bug in there (i.e. increasing the digits
too late). Another time when these sorts of discontinuities can occur
is when switching from floating-point to arbitrary precision.
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