Re: [Fractdev] <Richard>I don't understand usage of some of …

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Author: Richard
Date:  
To: Fractint developer's list
Subject: Re: [Fractdev] <Richard>I don't understand usage of some of the new FRACTINT.CFG file

In article <MDBBJLBFBICIIEIHFBMEOEDLDFAA.hallane@???>,
"Hal Lane" <hallane@???> writes:

> Is this a problem? <---<<


Not really, because all that FRACTINT.CFG stuff is going away anyway.

> So, the comment feature of the FRACTINT.CFG file works
> for some lines and not for others.


Try a comment without spaces.

> Its great to still be able to add arbitrary resolutions.


"resolutions" are a misnomer in a windowed environment. The whole
concept of a video resolution is outdated. The only thing that
matters is the size of your rendered image. When the code is moved to
wxWidgets, there will be the usual scroll bars and whatnot.

> to 1600x1200. You apparently interrogate the current
> screen resolution to see if it will support each
> Win32 GDI Video resolution in the FRACTINT.CFG file
> plus its containing window border.


Yes, because there are no scroll bars yet. The requested "resolution"
plus window decorations has to fit on the visible screen at the
moment.
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