In article <00a501c7c76f$28df5250$1402a8c0@eyx2>,
"Edwin Young" <edwin@???> writes:
> All graphics cards I'm aware of only provide single-precision math. This
> suggests that you wouldn't want to do away with CPU-based rendering
> altogether - you'd still need it to do double-, extended-, or
> arbitrary-precision math. (Though there might be some nifty way to apply the
> GPU to calculate an arbitrary-precision number, I suppose.)
Agreed.
> There's also a distinction between using GPU hardware to display the image,
> and using it to calculate the iterations in parallel - you could do either
> without using the other.
Agreed.
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