Re: [Fractdev] the future of FractInt is OpenGL

Top Page
Delete this message
Reply to this message
Author: Richard
Date:  
To: Fractint developer's list
Subject: Re: [Fractdev] the future of FractInt is OpenGL

In article <00a501c7c76f$28df5250$1402a8c0@eyx2>,
"Edwin Young" <edwin@???> writes:

> All graphics cards I'm aware of only provide single-precision math. This
> suggests that you wouldn't want to do away with CPU-based rendering
> altogether - you'd still need it to do double-, extended-, or
> arbitrary-precision math. (Though there might be some nifty way to apply the
> GPU to calculate an arbitrary-precision number, I suppose.)


Agreed.

> There's also a distinction between using GPU hardware to display the image,
> and using it to calculate the iterations in parallel - you could do either
> without using the other.


Agreed.

-- 
"The Direct3D Graphics Pipeline" -- DirectX 9 draft available for download
      <http://www.xmission.com/~legalize/book/download/index.html>


Legalize Adulthood! <http://blogs.xmission.com/legalize/>